How to Install Unity Hub QUICKLY - Unity Hub 2020 - Unity Game Engine Tutorial
In this tutorial, I show you how to quickly install Unity Hub, the software that manages multiple versions of the Unity Editor. By the end of this video you will be able to run Unity Hub, install a copy of the Unity Editor, and create your first project.
Thanks for watching. Don't forget to subscribe and give the video a thumbs up if you liked it.
Hi, my name is Mike, and in this video we’re going to learn how to quickly install the Unity Hub software. This software will allow us to download and manage various versions of the Unity Editor. So with that being said, let’s get started.
The first thing we need to do is go to unity.com and click on the blue button labeled “Get Started”. The default page will show you all paid subscriptions to the software, however, if you’re just starting out, I recommend trying the free version first. To do that, let’s click on the tab labeled “Individual”, and then click on the “Get Started” button, under “Personal”.
On the next page, we have two options: one for first-time users, and one for returning users. The goal of this video is to set up your Unity environment as quickly as possible, so we’ll skip the guided install for first-time users, and choose “returning users” instead.
Now you can read and agree to the terms of service, then download the Unity Hub installer. Once the file is downloaded, let’s double-click on it to start the install. I’ve already read the “Terms of Service” so I’ll click “Agree”, to continue. Then I’ll leave the default install path alone, and click “Install”. At this point we’re ready to launch the Hub, so let’s click “Finish”.
Now you may get a popup security alert, telling us that Unity Hub wants access to the network. This is OK because the Hub needs to be able to download resources in order to work properly. So let’s click “Allow Access” and move on.
By default, the “Installs” view should be open. If it isn’t, simply click on “Installs” on the left hand side of the window. At this point we can start installing different versions of the Unity Editor. If for some reason, you installed a version of the Unity Editor before installing Unity Hub, you can click “Locate”, find the folder on your system, and then add it to Unity Hub. In this case, we’re doing a fresh install so we will click the “Add” button instead.
At this point we can choose a specific version of the Unity Editor. The default option will be the latest production release, but we can also choose the final releases from 2018 or 2017. We also have the option to install alpha and beta releases down here. Personally, I prefer working with the latest production release to ensure that I have the latest features. If you plan on trying out some of the sample projects or official Unity tutorials, you may need to install the 2018 or 2017 version before you can load in the demos. For now, let’s leave it set to the latest version and click “Next”.
In this window, we can choose from a variety of modules to install along with our editor. For example, if we want to use Visual Studio to edit our code we could select that, or maybe we want to compile the game for a specific platform, so we could select any of these as well. One option that I always choose is “Documentation”, because having the appropriate documentation makes a big difference when creating and debugging a game. Lastly, we have a few language packs to choose from as well. Once we’re finished picking modules, we can hit “Done”, and wait for the editor to be installed. This will take a few minutes, so I’ll cut that out of the video to save time. As you can see here, I’ve gone ahead and installed another Unity editor for demonstration purposes.
Now let’s move on to the “Projects” window. Here, we can add or create new Unity projects. Since we have a fresh install, we’ll create a new one. If we click on the “New” button, we can see that the project will default to the latest release. If that’s not what we want, we can close this window, and click on the “down arrow” instead. This presents us with all available unity editors on our system. For this video, I’ll just select the latest version.
Over here, we can choose from a variety of project templates. If you want to know more about a specific template, just click on the “more info” icons. Next we need to give the project a name, and then lastly, choose a location to save the project files. Once we click “Create”, Unity Hub will minimize and the selected Unity Editor will open with our new project.
There we go. Now we’re ready to start creating our very first game. Before I end this video, I’d like to ask you, which version of the Unity Editor did you choose, and why? Post your answer in the comment section below.
As always, I hope you enjoyed this tutorial. If you want to see more, just hit that Subscribe button and then click the bell icon to receive notifications. Thank you for watching, and I’ll see you in the next video.
Reference Material:
Unity Website - https://www.unity.com/
Free Game Assets:
https://www.gameassetsgarden.com/
Thanks for watching. Don't forget to subscribe and give the video a thumbs up if you liked it.
Hi, my name is Mike, and in this video we’re going to learn how to quickly install the Unity Hub software. This software will allow us to download and manage various versions of the Unity Editor. So with that being said, let’s get started.
The first thing we need to do is go to unity.com and click on the blue button labeled “Get Started”. The default page will show you all paid subscriptions to the software, however, if you’re just starting out, I recommend trying the free version first. To do that, let’s click on the tab labeled “Individual”, and then click on the “Get Started” button, under “Personal”.
On the next page, we have two options: one for first-time users, and one for returning users. The goal of this video is to set up your Unity environment as quickly as possible, so we’ll skip the guided install for first-time users, and choose “returning users” instead.
Now you can read and agree to the terms of service, then download the Unity Hub installer. Once the file is downloaded, let’s double-click on it to start the install. I’ve already read the “Terms of Service” so I’ll click “Agree”, to continue. Then I’ll leave the default install path alone, and click “Install”. At this point we’re ready to launch the Hub, so let’s click “Finish”.
Now you may get a popup security alert, telling us that Unity Hub wants access to the network. This is OK because the Hub needs to be able to download resources in order to work properly. So let’s click “Allow Access” and move on.
By default, the “Installs” view should be open. If it isn’t, simply click on “Installs” on the left hand side of the window. At this point we can start installing different versions of the Unity Editor. If for some reason, you installed a version of the Unity Editor before installing Unity Hub, you can click “Locate”, find the folder on your system, and then add it to Unity Hub. In this case, we’re doing a fresh install so we will click the “Add” button instead.
At this point we can choose a specific version of the Unity Editor. The default option will be the latest production release, but we can also choose the final releases from 2018 or 2017. We also have the option to install alpha and beta releases down here. Personally, I prefer working with the latest production release to ensure that I have the latest features. If you plan on trying out some of the sample projects or official Unity tutorials, you may need to install the 2018 or 2017 version before you can load in the demos. For now, let’s leave it set to the latest version and click “Next”.
In this window, we can choose from a variety of modules to install along with our editor. For example, if we want to use Visual Studio to edit our code we could select that, or maybe we want to compile the game for a specific platform, so we could select any of these as well. One option that I always choose is “Documentation”, because having the appropriate documentation makes a big difference when creating and debugging a game. Lastly, we have a few language packs to choose from as well. Once we’re finished picking modules, we can hit “Done”, and wait for the editor to be installed. This will take a few minutes, so I’ll cut that out of the video to save time. As you can see here, I’ve gone ahead and installed another Unity editor for demonstration purposes.
Now let’s move on to the “Projects” window. Here, we can add or create new Unity projects. Since we have a fresh install, we’ll create a new one. If we click on the “New” button, we can see that the project will default to the latest release. If that’s not what we want, we can close this window, and click on the “down arrow” instead. This presents us with all available unity editors on our system. For this video, I’ll just select the latest version.
Over here, we can choose from a variety of project templates. If you want to know more about a specific template, just click on the “more info” icons. Next we need to give the project a name, and then lastly, choose a location to save the project files. Once we click “Create”, Unity Hub will minimize and the selected Unity Editor will open with our new project.
There we go. Now we’re ready to start creating our very first game. Before I end this video, I’d like to ask you, which version of the Unity Editor did you choose, and why? Post your answer in the comment section below.
As always, I hope you enjoyed this tutorial. If you want to see more, just hit that Subscribe button and then click the bell icon to receive notifications. Thank you for watching, and I’ll see you in the next video.
Reference Material:
Unity Website - https://www.unity.com/
Free Game Assets:
https://www.gameassetsgarden.com/
Comments
Post a Comment